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#==============================================================================# ¢£ Window_Status
#------------------------------------------------------------------------------
# ¡¡¥¹¥Æ¡¼¥¿¥¹²èÌ̤Çɽ¼¨¤¹¤ë¡¢¥Õ¥ë»ÅÍͤΥ¹¥Æ¡¼¥¿¥¹¥¦¥£¥ó¥É¥¦¤Ç¤¹¡£
#==============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# ¡ü ¥ª¥Ö¥¸¥§¥¯¥È½é´ü²½
# actor : ¥¢¥¯¥¿¡¼
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 0, 544, 416)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# ¡ü ¥ê¥Õ¥ì¥Ã¥·¥å
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 160, 20) #¥¥ã¥é¥Í¡¼¥à(²£°ÌÃÖºÂɸ,½Ä°ÌÃÖºÂɸ)
draw_actor_class(@actor, 135, 45) #¥¥ã¥é¿¦¶È
draw_actor_face(@actor, 3, 15) #¥¥ã¥é¥Õ¥§¥¤¥¹
draw_basic_info(310, 20) #¥¥ã¥é¥Ç¡¼¥¿(¥ì¥Ù¥ë,HP,MP)
draw_parameters(310, 140) #¥¥ã¥é¥¹¥Æ¡¼¥¿¥¹(¹¶·âÎÏ,ËɸæÎÏ,Àº¿ÀÎÏ,ÉÒ¾¹À)
#draw_exp_info(10, 300) #¥¥ã¥éEXP
draw_equipments(5, 140) #¥¥ã¥éÁõÈ÷ɽ¼¨
end
#--------------------------------------------------------------------------
# ¡ü ´ðËܾðÊó¤ÎÉÁ²è
# x : ÉÁ²èÀè X ºÂɸ
# y : ÉÁ²èÀè Y ºÂɸ
#--------------------------------------------------------------------------
def draw_basic_info(x, y)
draw_actor_level(@actor, x, y + WLH * 0)
draw_actor_state(@actor, x, y + WLH * 3)
draw_actor_hp(@actor, x, y + WLH * 1)
draw_actor_mp(@actor, x, y + WLH * 2)
end
#--------------------------------------------------------------------------
# ¡ü ǽÎÏÃͤÎÉÁ²è
# x : ÉÁ²èÀè X ºÂɸ
# y : ÉÁ²èÀè Y ºÂɸ
#--------------------------------------------------------------------------
def draw_parameters(x, y)
draw_actor_parameter(@actor, x, y + WLH * 0, 0)
draw_actor_parameter(@actor, x, y + WLH * 1, 1)
draw_actor_parameter(@actor, x, y + WLH * 2, 2)
draw_actor_parameter(@actor, x, y + WLH * 3, 3)
end
#--------------------------------------------------------------------------
# ¡ü ·Ð¸³Ã;ðÊó¤ÎÉÁ²è
# x : ÉÁ²èÀè X ºÂɸ
# y : ÉÁ²èÀè Y ºÂɸ
#--------------------------------------------------------------------------
def draw_exp_info(x, y)
s1 = @actor.exp_s
s2 = @actor.next_rest_exp_s
s_next = sprintf(Vocab::ExpNext, Vocab::level)
self.contents.font.color = system_color
self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal)
self.contents.draw_text(x, y + WLH * 1, 180, WLH, s_next)
self.contents.font.color = normal_color
self.contents.draw_text(x, y + WLH * 0, 180, WLH, s1, 2)
self.contents.draw_text(x, y + WLH * 1, 180, WLH, s2, 2)
end
#--------------------------------------------------------------------------
# ¡ü ÁõÈ÷ÉʤÎÉÁ²è
# x : ÉÁ²èÀè X ºÂɸ
# y : ÉÁ²èÀè Y ºÂɸ
#--------------------------------------------------------------------------
def draw_equipments(x, y)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 120, WLH, Vocab::equip)
for i in 0..4
draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1))
end
end
end
#//////////////////////////////////////////////////////////////////#
# SunDriveRe¡¡¥ª¥ê¥¸¥Ê¥ë¥¹¥Æ¡¼¥¿¥¹²èÌÌ ¡¡#
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#//////////////////////////////////////////////////////////////////#


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